Posted 20 hours ago

Medieval Dynasty (PS5)

ZTS2023's avatar
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Joined in 2023

About this deal

Your carry capacity is tiny, and you can't upgrade it at all until the early mid game, and even then it's tiny until you can unlock a mount.

Everything is in your hands – Without the right tools, you won't get far, whether you're hunting, chopping trees, harvesting or building homes, stables and more. If you do decide to dig into the story, you will find out details about the people that live in the valley, although this is not tremendously interesting. Speaking of menus, when dealing with the game’s actual menu and its submenus, and not with the radial menus during gameplay, it felt to me like the layers ran a bit too deep and navigation could take a while to get used to.

Mixing the difficulty that comes with city building and management with a first-person survival gameplay mixes remarkably well and creates an immersive atmosphere where you may face a variety of issues, from not having enough food or water to lacking the necessary number of people to run your town in a semi-functional manner, to everything in-between.

You do get used to it, of course, but it is a strange choice, probably steaming from having to adapt the controls to an actual controller. Find your place in medieval society – Start as a simple farmer or hunter, gain experience, and learn and hone your skills so you become an important part of the village community. There are 25+ different types of buildings with different levels waiting to be built, expanded and decorated by you, from sheds and simple huts to high-end stone houses that resist the ravages of time. And with the game additionally giving you the liberty to progress without doing the quests, you may find yourself, like I did, building ahead of your level or trying to figure out complicated mechanics in the hopes they’ll help you have some stability for you to finally do the quests that were meant to teach you said mechanics.Once you learn your way around these small annoyances, then they don’t really get in the way all that much. The days are bright and full of life and the nights are gloomy and creepy, not unlike being out in the woods for real. There is also a matter of luck with the random events that pop up that can influence your town’s wealth and morale, for instance. At the same time, the survival elements are mostly explained through actually completing quests, which serve as a tutorial of sort. Whilst items destined for China are leaving the UK on time, flight cancellations and the redirection of all incoming export items via Shanghai means there are considerable delays to items being processed and delivered in China.

Additionally make sure your User-Agent is not empty and is something unique and descriptive and try again. This has a huge impact on the progression which is to continue stories you are in for a slow walk across half the map.Sound is good, the music is mostly tranquil and well done for a long, mostly relaxing session of city-building from the ground. But watch out for wear and tear because you don't want your pickaxe to become unusable in the middle of nowhere. I like the game, but having to sit to close has the unfortunate effect of making me feel dizzy when moving around the landscape. The survival elements (Temperature, hunger, thirst) are a constant pressure but they are not punishing, as long as you prepare ahead of time for longer trips and whatnot. From this moment on, you’ve unblocked the ability to start building your first rudimentary tools and buildings and you can develop the necessary skills to survive and continue improving upon your town all by yourself.

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