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Magic The Gathering The Brothers’ War Retro-Frame Commander Deck - Mishra’s Burnished Banner (Blue-Black-Red) & The Brothers’ War Bundle, 8 Set Boosters

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In a third of boosters replacing a common, 1 traditional foil card that can be a basic land, common, uncommon, rare, or mythic rare, or a retro artifact or retro schematic card There are 14 Shattered Glass Transformers, not 15—Arcee does not have a Shattered Glass version. Mech Basic Lands Non-foil retro or schematic artifacts: Each Collector Booster contains 1 retro artifact and 1 schematic artifact, one of which will be rare or mythic rare. Each Set and Draft Booster contains either a retro or schematic artifact. It's an uncommon roughly 66% of the time, a rare roughly 27% of the time, and a mythic rare roughly 7% of the time. Regardless of the rarity of your artifact, it will be a schematic one-sixth of the time. Here is a list of vehicles that meet all of these requirements. Again, you can play whichever Vehicles you prefer to play with, but these are the ones that I wanted to highlight here.

Fact or Fiction is a good, fun card to play with that always feels just a touch underwhelming to me in Commander. I think it shines a little more in non-singleton formats where you can have a little more inherent redundancy, and you do give a lot of information to all your opponents with it. Whir will only ever get you one card, but it will be the card you need for the given situation. This section might seem strange because neither Mishra nor Ashnod have any abilities that care about their associated tribes. I’m not writing this because I think they would make good tribal commanders, but rather because I always like to consider how the new commanders contribute to the tribes that appear on their card.

Not all vehicles are better for this. Some vehicles care about the creatures that crew them. If Mishra makes a creature copy of the vehicle, then these abilities don’t do anything. They might as well be vanilla creatures, which are usually not good enough for commander. There is also an interesting thing you can do if you have some non-artifact permanents. For example, let’s say you have a bunch of enchantments or lands with abilities that sacrifice a creature (like Attrition, Bloodfire Infusion, Miren, the Moaning Well, or Hostile Hostel). You can turn those into artifacts with these cards: If you are truly getting cards at random, it’s still great value. But if you have a way to control what’s in your graveyard at all, you can make it wildly overpowered. Surprisingly, there are not very many cards from this new set that work very well with this specific strategy. I supposed you could play any of the non-creature artifact cards for it, but there are no vehicles and a fairly small number of relevant other cards. However, these four seem like they would be interesting:

This card also works quite nicely with our Hellkite friend’s Artifact Offering ability, giving it a massive discount. The Hellkite itself costs so much in the first place because it’s just really mean, hitting for ten in the air by itself and making all combat math just miserable for defending players who aren’t you. We also have some very nice new non-creature artifacts. Take a look at these two: Wondrous Crucible | Smelting VatThe third effect is truly quite powerful. At the beginning of your end step, you get a Construct token, which is as big as the number of your artifact creatures. finishers; Traxos, Scourge of Kroog, Hellkite Igniter, Blast-Furnace Hellkite, Metalwork Colossus, Glint Raker

Why hit one artifact when you can hit all the artifacts except your own? Abrade does have the added benefit of taking out smaller creatures in a pinch, but we’ll take the bigger upside here. Ashnod still likes artifacts with activated abilities, but a greater focus is placed on finding those activated abilities that require a sacrifice. The fact that she also looks for creatures with sacrificing abilities means she doesn’t even need a dedicated artifact theme or subtheme at all. She can be an odd Grixis Aristocrats Commander. Not earth-shatteringly different, but it is a little more focused, a little more powerful and not all that much more expensive. End Step Have Mishra, Eminent One, Bloodthirster, and an artifact that can copy a creature in play (like Cursed Mirror or Machine God’s Effigy). They do not need to be a copy of Bloodthirster at the beginning to the comboMishra's Burnished Banneris all about sacrificing Artifacts for value: I count 63cards that are either artifacts themselves or care about artifacts, the majority of which are sac fodder or sac outlets. 36of theartifacts are noncreatures, which is only relevant for a handful of cards like Workshop Elders and most notably our commander, Mishra, Eminent One. Urza and Mishra have built enormous war machines for their struggles, and you can see all sorts of these constructs on the mech basic lands. There are ten mech lands, two for each basic land type: There’s a significant difference in power levels at first glance between the two commanders for this set. Mishra, Eminent One has no cost reductions, no lord ability, and only has a single ability. This commander lets you copy one of your noncreature artifacts and make it into a 4/4 creature with haste. This is a relatively mild ability by itself, but it can be complemented well with several cards. If you do end up building these tribes (for whatever reason) there are plenty of artificers and constructs in the new Brothers’ War set. Here are some of the interesting artificers: Wondrous Crucible is expensive at seven mana, but giving everything Ward 2 is already a powerful effect that can really tax your opponents’ mana. But even without that clause, its ability to give you a copy of a random non-land card from your graveyard has bonkers potential.

There is another interesting ability from this set that utilizes delayed triggers to balance cards. That ability is unearth, and it exiles the creature at the end of the turn. With Obeka-style effects, though, you can keep your unearthed creatures (or artifacts) forever. Here is a list of cards that have unearth: Explorers of the Deep" Precon Upgrade Guide | Merfolk +1/+1 Counters | Lost Caverns of Ixalan Commander, The care with the card selection in this list is so great that in their groups there are specific tactics to deal with the graveyard, global removal, spot removals and recourse tools, this way dealing with most real game situations. Mishra is unquestionably one of the most underrated characters in all of Magic: The Gathering's lore. He is a brilliant archaeologist, prodigy artificer and rival to the biggest planeswalker in all of Dominaria's history, his leadership and talent skills are legendary and of course, his looks are the most stylish! Serialized cards can only be found in Collector Boosters. Serialized cards are always in English but can be opened in Collector Boosters of any language. They are mechanically identical to their non-serialized counterparts. TRANSFORMERSUrza is a 4/5, but costs six mana total, which isn’t the best rate, but you know how it is with commanders – you care more about what’s inside the text box.

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